The splat budget is a target: LOD detail is raised until GSplatParams#splatBudget is
used up, wherever the camera is. The LOD distances of each GSplat still shape how detail falls
off with distance and how it divides between GSplats, but not how much of it there is. The
default.
The splat budget is a target: LOD detail is raised until GSplatParams#splatBudget is used up, wherever the camera is. The LOD distances of each GSplat still shape how detail falls off with distance and how it divides between GSplats, but not how much of it there is. The default.